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Capcom sets up le shoppe in France

France may not have the Quarter Pounder with Cheese, but it will soon have Capcom. The publisher is opening offices in the country that brought us such great things as champagne, escargot, and jokes about France as part of continuing efforts to increase sales of its games in Europe.

Capcom Entertainment France will report directly to Capcom Entertainment Europe, and we're sure it will soon be hard at work on localized versions of such famous franchises as Homme de Méga, Combattant de Rue, and Mal Résident.

HMV (finally) embraces used game sales

HMV, the music, movie, and games retailer with locations throughout the UK, Canada, Singapore, and Hong Kong, is finally catching up with the wants needs of modern gamers. Starting later this year, the chain will begin selling second-hand games at some of its locations, ramping up across the globe in 2009.

We're not sure why it took so long for HMV to begin selling used software. Perhaps it thought it was actually in Japan, which lifted its ban on used game sales in 2002?

In any event, the move will put HMV on a level playing field with other UK games retailers, including Game and CEX, who have offered used titles for some time (the latter dealing in them exclusively). Now all HMV has to do to recreate the US game-buying experience is to get bought out by GameStop. You know, like New Zealand's Gamesman.

Former Atari CEO received $4.76 million parachute


Former Atari CEO Bruno Bonnell received 3 million Euros ($4.76 million) for running the company into the ground to leave the company last year. GameDaily reports Bonnell was apparently given the package by Infogrames -- which was a majority shareholder at the time -- without Atari's management receiving a copy of the agreement until two months after the deal was done.

Of course, this is a ghost from Atari's past, not the new incarnation we're slowly getting to know. We just like this story because, frankly, we're jealous. We want $4.76 million for throwing a company into financial ruin ... heck, we'll settle for a $100 bucks and a free round of drinks at the pub.

PlayStation.com hacked, security firm reports

IT security firm Sophos reports that someone has been messing around with the official US PlayStation website. "Messing around" as in fitting its SingStar and God of War pages with fake ads that tried to make (and may have succeeded in making) visitors believe their computers were riddled with viruses.

Phobos says that the bogus pop-ups prompted those who saw them to purchase what turned out to be equally bogus anti-virus software. The "scareware" has since been exterminated by Sony's IT jockeys, but we can only wonder how many hapless gamers were drawn into the hacker's insidious ... web of lies before it was too late.

[Via PS3 Fanboy]

Activision execs receive millions in bonuses


Activision CEO Bobby Kotick and co-chairman Brian Kelly have each received bonuses from the company of approximately $3 million each. Michael Griffith, CEO of Activision Publishing, also received a bonus according to SEC filings, but his was only for around $1.5 million -- poor guy. The bonuses were given due to Activision's incredible success last year.

With the Vivendi merger imminent, it's worth noting some analysts find Activision an excellent investment. It's not every day you can clearly point to a game publisher and see guaranteed profits in the near future.

GameStop officially acquires NZ's Gamesman


Even the Kiwis were no match for the armed and fully operational GameStop empire as it acquired New Zealand's largest independent gaming chain. GameDaily reports that New Zealand's The Gamesman will be absorbed into the GameStop collective and bring the company's presence in the country to 38 stores. This news confirms rumors from last month of The Gamesman's demise.

On the bright side, Phil McPhee, general manager of The Gamesman, says the move will "enhance the service and experience for customers." Wow, Gamesman's customer service must have been awful! Good thing it got bought out by GameStop.

BioWare eyeing iPhone development

Speaking to MTV Multiplayer, the developer of such epics as Mass Effect and Star Wars: Knights of the Old Republic confirmed that it is looking into games of a much smaller (physical) scale. Specifically, BioWare co-CEO Greg Zeschuk states that he finds Apple's iPhone "intriguing" as a games platform. Mind you, he's not saying development is underway, but he is a fan.

"Something that's as big a cultural and technical success as the iPhone is something you've really got to take a close look at," explains Zeschuk, adding that, "We've got a lot of folks looking at it." Zechuk's statements come just a few days after the project lead on BioWare's Nintendo DS RPG, Sonic Chronicles: The Dark Brotherhood, revealed that the company is also investigating Wii and PSP dvelopment. Now BioWare just needs to look into developing for those LCD games you see at mall kiosks and it'll have all bases covered.

Fallout 3 producer finds Diablo 3 design 'conservative'


While the ballyhoo around Blizzard's announcement of Diablo 3 kept us all sleep deprived and glued to our screens this last weekend, some were left not as impressed as others. And by some, we mean Fallout 3 production director Ashley Cheng, who feels the series' third trip to the well is too 'conservative.'

"I must say," wrote Cheng on his blog, "I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft." However, he tempered his displeasure with a measure of excitement, writing that he "loved" the game's destructible environments and that the vaunted action RPG looks "pretty amazing." Even so, take heed, dear Blizzard. Try not to be so restrained when you finally get around to revisiting Starcraft: Ghost; we think casting Nova in a post-apocalyptic wasteland is a guaranteed way to win our hearts.

Activision CEO sticks to console price drop message


With a gallon of milk costing less than a gallon of gas in many places, it's not surprising to hear Activision CEO Bobby Kotick keep on message about console price cuts in this economy. Speaking with the Times Online, he believes there is real demographic expansion within the industry's customer base, but feels the cost of purchasing hardware is "prohibitive."

He points out that during economic slowdowns the game industry does well because people are looking for entertainment in their homes. Kotick may get his wish if the rumors of an incoming Xbox 360 price drop are true; at the same time, NPD figures show consumers warming up to the PS3's price. Meanwhile, we ponder making a car that runs on milk.

[Via GameDaily]

Third-party 360s 'unlikely,' analyst says

Last week's rumor that Microsoft is planning to license the 360 hardware out for use in other electronics has yet to be officially confirmed or debunked, but a key industry analyst reckons such a plan just doesn't make sense. Speaking to GamesIndustry.biz, Wedbush Morgan's Michael Patcher says that it would ultimately prove "too expensive" to licensees to make for good business.

Patcher does feel that a move like this might benefit Microsoft "as a way to penetrate more difficult markets like Japan," but that he doesn't see it being beneficial in other territories. The licensing of 360 tech would cause electronics makers to incur additional cost per device, which "would place the hybrid device at a disadvantage" in terms of retail pricing, he explains.

MGS Europe: Simultaneous 360/PC releases like shooting ourselves in the foot


News from the MGS we haven't heard from in a while now, with Microsoft Game Studios Europe explaining why simultaneous releases on the Xbox 360 and PC don't always make business sense. Speaking to GamesIndustry.biz, Peter Zetterberg, business development manager for MGS Europe, described such releases as the equivalent of placing a bullet in the foot.

"On a global scale the Windows Vista business is as important as our Xbox 360 business. But in Germany for example, we want more gamers to buy our Xbox 360," Zetterberg said. "If we launch a game that is on 360 and PC simultaneously, we basically shoot ourselves in the foot by allowing the German market to choose to play the PC version – because they are more likely to buy that than spend their money on the Xbox 360."

Though the absence of immediate consumer choice is always regrettable, the sharing of exclusives between two platforms will inevitably put the least popular one at a disadvantage. After all, why would you purchase an Xbox 360 if the game you want would work just fine, if not better, on your Vista PC? Microsoft isn't just leaving the PC with leftovers, though, as Zetterberg adds that the publisher is always looking to tweak its business model to allow for a "multitude" of independent titles "under an MGS flag." Kinda like PC Live Arcade ... hey, whatever happened to that?

EA attending E for All again, ticket prices revealed


The E for All Expo website has relaunched to reveal EA will attend the show for a second year. Ticket prices are a little easier to swallow than last year, with an early bird special to the three-day event costing $45 for ages 14+ and $25 for kids 6-13 with registration by July 15. After that, tickets for all three days of the show will be $60 for adults who pre-register and $75 for general admission. (Pricing graphic can be found after the break.)

This year's show is already looking to be a bit different than last year, with Microsoft already committing to the event. We'll be sure to update if more major publishers acknowledge they'll attend the show being held Oct. 3-5 at the Los Angeles Convention Center.

Continue reading EA attending E for All again, ticket prices revealed

BBFC defends against recent publisher claims


The British Board of Film Classification's director, David Cooke, defended the organization's cost and efficiency today following recent remarks by publishers. Gamespot reports Cooke claims that the BBFC has an average turnaround of eight days in rating games and that its classifications are already cheaper than the industry-backed PEGI system.

Cooke goes on to repeat that the BBFC is fully capable of handling the extra workload required if the Byron Review regulations are implemented. He believes the games industry has nothing to fear from the BBFC's "more robust" and "fully independent" decisions.

Continue reading BBFC defends against recent publisher claims

ngmoco: EA vet Neil Young's new iPhone publisher


Well that didn't take long. Just a little over a week after announcing his departure from Electronic Arts, former EA Blueprint head Neil Young – an 11-year veteran of the mega-publisher – has revealed his latest gig: ngmoco. Never heard of it? Well, that's because it's brand new; however, if Mr. Young and every other business-minded human eying up the iPhone market is right, you'll be hearing plenty about ngmoco.

First, what's the name mean? Young tells Newsweek that it stands for "Next Generation MObile COmpany" (what, you didn't totally see that the first time?). Alright, but what does that mean? He tells Gamasutra the company is a "publisher that is specifically focused on games for the iPhone and beyond." So, not just the iPhone, but "that class of mobile phone" – touch screen, network connectivity, accelerometer, et al. Young isn't looking to develop games at ngmoco, but rather to commission, finance, and produce titles, hoping the brand name and institutional knowledge will help ngmoco's titles remain visible in what he expects to be a busy, competitive marketplace.

Most interestingly, he talks about how Apple's forthcoming AppStore will rebalance the mobile gaming industry's reliance on carriers. Now, he says, the average revenue per user on mobile phones is "$7.50 or $8" compared to $45 on the PSP and $62 on the DS, leaving a great deal of potential there given the right product.

Source – Departing Electronic Arts Executive Neil Young Talks to Level Up About His New Venture
Source – Q&A: EA Vet Young Reveals iPhone Publisher Ngmoco

DFC predicts $57 billion gaming market in 2009, Wii to drive


The soothsayers at analyst group DFC Intelligence have revised their already rosy outlook for the game industry in 2009, predicting that the market, including consoles, PC and online games, could now reach a mind-blowing $57 billion by next year. DFC foresees that much of this growth will be driven by (surprise!) the Wii, a platform DFC's David Cole feels "has the chance to be one of the best selling systems of all-time."

Looking further ahead, DFC backed off of its previous prediction that annual PS3 game sales would surpass those on the Wii by 2012, now stating that the pair will simply be equals. Still, with the lion's share of top selling titles for the Wii coming from Nintendo itself, fellow analyst Jeremy Miller adds that "for many third party publishers this means they will have much greater success on the Xbox 360 and PlayStation 3, even if Wii sales continue to be strong."

But what of the PC? Oh, there's love there as well, with gaming on the personal computer expected to reach an impressive $19 billion on its own by 2013, no doubt steered by online sales, which exceeded a staggering $7 billion in 2007. If DFC is on point with its prophecy, the future is so bright, we may just have to reach into the drawer for some shades.

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