An exhaustive look at Game & Watch
A lustful look at Limited Edition DS models
Diablo 3 information overload
- Liveblogging the Worldwide Invitational opening ceremony
- Splash page changes as WWI opening ceremony begins, announces Diablo 3
- Watch Diablo 3 teaser and gameplay footage
- First Diablo 3 screenshots
- Highlights from the Diablo 3 FAQ
- Diablo 3 shipping simultaneously on Mac
- Who's Jay Wilson?
- WWI streaming reliability disappoints
Off the Grid Special: Game Design 101
For nearly two years now, Off the Grid has introduced (and reintroduced) Joystiq's readers to some of the best board and card games on the market. The relationship between our modern video games and their non-digital counterparts is very clear-cut. As Gamelab CEO Eric Zimmerman puts it: "a game is a game is a game."
So for those readers who aspire to create games of their own, it should come as no surprise that non-digital games are a great starting place for honing the craft of game design. With no programming skills required, non-digital game design is an easy way to begin thinking creatively about interaction, without the complicated prerequisities of digital game development.
The best leaping-off point for non-digital game design is with the tools. Most gamers probably already have some fantastic equipment in their closets. So let's look at the basic tools of the trade.
Pokemon invade the Sporepedia
A guided tour of World of Warcraft patch 2.4.3
Joystiq eyes and ears-on: Guitar Hero: World Tour

Continue reading Joystiq eyes and ears-on: Guitar Hero: World Tour
A week with Spore Creatures: Conclusion
For the final day, we tried to commit ourselves to pulling out all the stops, but a very long day of blogging left us with some epic failures that will never see the light of day (e.g. Big Bird). We do feel, however, that we have a much better understanding of Spore's limitations. (You can read about them in our gallery.) You can see all the creatures from the week starting here. Each page contains a link to the creature's respective Sporepedia page where you can download and edit our work.
Ten uses for that extra DS
A week with Spore Creature Creators: Day Two
For day two (new entries start here), we've got an elated peppermint, an attentive dinosaur, and a hiphopapotamous with flows that glow like phosphorous. You can see all the creatures from the week starting here. Each page contains a link to the creature's respective Sporepedia page where you can download and edit our work.
Screamshots: Dead Space
Toasterhead and his pals on the Ishimura deathtrap took time out from their busy schedules to pose for a roll of fresh Dead Space screens (trust us, Isaac's smiling underneath all that glowing light). The gang did a fine job keeping the action looking candid. And by golly, all that blood sure looks real! How they do it ... we may never know.
Seen @ NYC: Women bar fight over Wii
Taking part in a Nintendo publicity stunt called "Wii Box in the City," these women tested out their gaming aptitude and fighting skills in a Wii Sports boxing tourney to win a Wii system. The night was wild all night as crowds of supporters cheered and jeered. It came down to Mari (in blue) and Regina (in yellow) for the championship. We caught up with Mari before the big fight; she told us about her Wii experience: "I've played Wii before. It's like a workout." Regina on the other hand had never played the Wii before, while both ladies never had any gaming experience beyond that.
Soon, it was time for the final fight. The two fought bravely, but in the end Regina won with a knock out. "Oh my god, you won!" exclaimed May, Regina's best friend, whose excitement was like that of a kid on Christmas morning. Regina gave her winning prize over to May who continued to laud her bestest friend: "She really killed it! She's the bestest friend ever!" Who knew that gaming and bar fights could bring friends closer together?
Sagacious advice from the MGS4 install screen
While some of it is a bit mundane, there are some rather humorous tidbits scattered about. For instance, how does one take a break every 15-minutes when cut-scenes run longer than that? [By pausing, you troll! - Ed]


































