"Something that's as big a cultural and technical success as the iPhone is something you've really got to take a close look at," explains Zeschuk, adding that, "We've got a lot of folks looking at it." Zechuk's statements come just a few days after the project lead on BioWare's Nintendo DS RPG, Sonic Chronicles: The Dark Brotherhood, revealed that the company is also investigating Wii and PSP dvelopment. Now BioWare just needs to look into developing for those LCD games you see at mall kiosks and it'll have all bases covered.
BioWare eyeing iPhone development
"Something that's as big a cultural and technical success as the iPhone is something you've really got to take a close look at," explains Zeschuk, adding that, "We've got a lot of folks looking at it." Zechuk's statements come just a few days after the project lead on BioWare's Nintendo DS RPG, Sonic Chronicles: The Dark Brotherhood, revealed that the company is also investigating Wii and PSP dvelopment. Now BioWare just needs to look into developing for those LCD games you see at mall kiosks and it'll have all bases covered.
ngmoco: EA vet Neil Young's new iPhone publisher
First, what's the name mean? Young tells Newsweek that it stands for "Next Generation MObile COmpany" (what, you didn't totally see that the first time?). Alright, but what does that mean? He tells Gamasutra the company is a "publisher that is specifically focused on games for the iPhone and beyond." So, not just the iPhone, but "that class of mobile phone" – touch screen, network connectivity, accelerometer, et al. Young isn't looking to develop games at ngmoco, but rather to commission, finance, and produce titles, hoping the brand name and institutional knowledge will help ngmoco's titles remain visible in what he expects to be a busy, competitive marketplace.
Most interestingly, he talks about how Apple's forthcoming AppStore will rebalance the mobile gaming industry's reliance on carriers. Now, he says, the average revenue per user on mobile phones is "$7.50 or $8" compared to $45 on the PSP and $62 on the DS, leaving a great deal of potential there given the right product.
Source – Departing Electronic Arts Executive Neil Young Talks to Level Up About His New Venture
Source – Q&A: EA Vet Young Reveals iPhone Publisher Ngmoco
Rumor: PlayStation phone's future in flux
According to the publication's sources, the relationship between Sony and Sony Ericsson has become "frosty," with alleged insider conversations asserting that the gaming giant will "never give its PlayStation branding" to a cellular project. There's been some hesitance on this subject before, with Sony Ericsson's Peter Ahnegard stating, "Up until today we haven't felt we could launch a PlayStation phone because it wouldn't be recognized as a true continuation of that brand of products." Marketing News also notes that sources in Japan and Korea point to the PSP being "converted" into a phone.
Is the PlayStation-branded phone's future in flux? Is such a thing even in development? Will we have it in our mitts during Christmas 2009? This one's too confusing to call.
Watch the Oregon Trail gameplay video, stave off dysentery

There may not be any sound with the video, but let the power of imagination fill in the sounds like when you had to play the original game with no sound in the classroom as a child. Yes sir, watching this video might spare you from a broken arm, dysentery and other afflictions (or try one of Mrs. Lovett's meat pies). Behold ...
Continue reading Watch the Oregon Trail gameplay video, stave off dysentery
Oregon Trail now available for mobile phones
The game now includes five skill-based mini-games, side-missions and random events like bandits. Of course, everyone's favorite gameplay elements like hunting and random outbreaks of disease are still included. Oh yes, Mary will contract diphtheria. A demo is available on the Gameloft site to try before you buy.
THQ questions value of 'girly games'
Speaking to CasualGaming.biz, Scalpello explains his logic across two points. He believes that games targeted to female players are patronizing to the female gaming audience, while also stating that gaming's not a priority to most girls. Claiming that gaming's more important to male audiences, Scalpello states that "girls [believe they have] better things to do. If you say so, James.
[Via CVG]
Pangea demos Enigmo, Cro-Mag Rally for iPhone at Apple Keynote

No other news is available. Monkey Ball notwithstanding, it's kind of disappointing we haven't seen anything from known iPhone devs Ubisoft, Electronic Arts, id Software or Gameloft. Pictures of Cro-Mag Rally for iPhone after the break.
Continue reading Pangea demos Enigmo, Cro-Mag Rally for iPhone at Apple Keynote
Digital Legends' iPhone action-adventure due in September

Our friends at Engadget had this to say about the game: "Looks a little like God of War, graphics somewhere between DS and PSP. Pretty friggin' impressive. N-GAGE has been after games that look this good for years." We don't know the title, although our best guess is Nightfall Dragons (found on the developer's website). More pictures after the break.
Continue reading Digital Legends' iPhone action-adventure due in September
Super Monkey Ball for iPhone shown at Apple keynote
While we haven't had a glimpse of the game in action, Engadget had this to say: "Crap, these graphics look unbelievable compared to anything we've seen on a cellphone before. Seriously, these are DS-quality graphics, easily." We'll update with more info and video as soon as we can find it. [Update: video posted after the break!]
Continue reading Super Monkey Ball for iPhone shown at Apple keynote
Is the iPhone App Store a threat to DS?
With the impending launch of the iPhone App Store promising to finally (officially) bring games to Apple's all-in-one portable, a Forbes editorial is again floating the idea that Nintendo's DS may be facing a threat to its market-leading portable perch. The editorial notes that the iPhone combines the touch-screen and microphone of the wildly popular Nintendo DS with the motion-sensitivity of the wildly popular Wii. Add in the support of Sega, EA and Ubisoft, along with the ability to download games wirelessly through the App Store, and you have the makings of a portable gaming game-changer.The piece makes some good points, but we think we're going to join with The Motley Fool, MacWorld and ZDNet in the ranks of those skeptical that the iPhone is going to take the gaming world by storm. The reasons for our skepticism include the iPhone's high price point, limited on-board storage space and the lack of major announced titles (Super Monkey Ball and Spore will only get you so far).
The MacWorld writer probably summed it up best: "The iPhone, at its heart, is not a gaming machine. Not in the way that the DS is, where every design consideration is given to one task, and one task only: playing games." Hey, since we're already talking about wild speculation, there's always a chance Apple and Nintendo could just merge and make the upcoming "battle" moot.
Ubisoft to develop games for iPhone, iPod Touch
Touchy-feely casual game news now, with Ubisoft revealing plans to bring its Games for Everyone range to everyone who has an iPhone or an iPod Touch. In an interview with CasualGaming.biz, Games For Everyone executive producer, Pauline Jacquey, explained that Ubisoft wanted to target a wider range of platforms, including those used for listening to music or yapping with friends. "We don't want to keep it too narrow," said Jacquey. "We'll be making games not only on PC, PS3 and 360, but on iPhone and iPod touch as well. When it comes to the mobile industry, Ubisoft sister company Gameloft looks after that and I'm not in charge of it. They will be borrowing more from the Games For Everyone range."
She neglects to mention which games or brands we can expect to be iPhoned in, but an informed gamer will tell you that they'll probably have titles ending in "z." You know, Dogz, Hamsterz, Beyond Good & Evilz ... those types of thingz.
Sonic the Hedgehog mobile surpasses 8 million downloads
For those keeping track, this would be our second mobile success story of the day. We got this weird feeling ... could somebody check on Alderaan? Oh, really, not there you say? That's too bad.
TurboGrafx-16 comes to iPhone (unofficially)
Temper was originally developed for the South Korean GamePark 2X handheld and ran ROM- and CD-Based titles designed for NEC's 16-bit system, which was a smash in Japan (as the PC-Engine) but enjoyed modest success in the West under its Turbo-fied moniker. As you can see from the embedded video, the emu is already plenty impressive. Unlike its GP2X counterpart, there's no support (yet) for CD-based game images, but compatibility with TG-16 ROMs (if you don't own the game, don't download em, 'kay?) is said to be high. Like previous emulators ported to iPhone, the retro console's controls are recreated on the touch screen.
Apple is expected to launch its "2.0" refresh of the iPhone along with the iPhone App Store in just a couple of weeks, and we'd be jazzed to see a proper Virtual Console-esque suite of "sanctioned" emulators offered for download via the service.
[Via TUAW]
Guitar Hero III Mobile sells a million
As there's obviously a market for this title, we might as well mention that the June song pack for the game will feature "Stricken" by Disturbed, along with covers of "Talk Dirty to Me" by Poison and "Rock and Roll All Nite" by KISS. We want to try and understand why people download GH Mobile, but we just hope Phase is doing as well.
Street Fighter, Mega Man going mobile
According to mobile content provider Handango, the company has partnered with Capcom to bring the Street Fighter and Mega Man franchises to its online store and mobile client on BlackBerry and Windows Mobile phones. Other franchises are promised as well, including miniaturized versions of Are you Smarter Than a 5th Grader? and the deal's underwhelming debut release, Who Wants to be a Millionaire? It will be interesting to see what other Capcom franchises make the jump to mobile phones as part of this agreement, though honestly we're more interested in how in the world we're going to pull off that dragon punch.




























