Posts in category pc
by Justin McElroy Jul 4th 2008 9:45AM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Fighting
We have a very clear memory of watching the video we've linked to during
Captivate 08 and wishing only that we could bring it to you, the masses. Why? Well, for starters, it's lifted from
Street Fighter IV, which we hear you, the masses, are pretty excited about. Second? It's absolutely gorgeous. Today we're able to share the clip with you, so you may now "feel the drama," as they say, between Ryu and Akuma.
What's better is that we heard that the home version of the game would be chock-full of anime clips like these, one for each character, which may be enough to pique the interest of even the non-fighting faithful.
by Jason Dobson Jul 4th 2008 4:00AM
Filed under: PC, Microsoft Xbox 360, First Person Shooters, Strategy
Hey, you got real-time strategy in our first-person shooter! That's the mantra we could be chanting this fall when
SouthPeak and Evolved Games partner to release
Raven Squad: Operation Hidden Dagger, a new RTS/FPS hybrid, for the Xbox 360 and PC.
Developed by Budapest, Hungary outfit, Atomic Motion, the game will allow players to swap between both real-time strategy and first-person shooter gameplay as they take control of two mercenary squads fighting their way out of the Amazon, the first shots of which can be seen below. However, as interesting as the mash-up sounds, there is an old saying about doing one thing, and doing it well, and we can't help but feel that
Raven Squad will be a jack of all trades (well, at least two), and a master of none.
by Kyle Orland Jul 4th 2008 1:00AM
Filed under: PC, Sports
PC sports gamers are somewhat justifiably unhappy with Peter Moore right now. Earlier this year, the EA Sports executive announced that
Madden and
many other EA Sports games won't be coming to the PC market this year. But wait, you didn't give him a chance to explain! Well, actually, you did, and
he did, but today Moore
went into more detail about his division's scaled back PC support. A summary of the reasoning behind the decision:
- PC sports gamers are gravitating to consoles.
- The PC sports gaming market is gravitating to a downloadable model rather than a "packaged" model.
- The PC versions of EA Sports games aren't getting a good enough return on investment.
- You PC gamers just pirate everything anyway and we're not going to make a PC version just so millions of you can just steal it! (We may have exaggerated the tone a little bit on this one, but you get the idea).
PC Sports fans can still hold out hope that EA Sports will change its mind, though. Moore hinted that the company might be coming back into the PC space next year with "new, innovative, maybe even less-expensive ways to play all of our franchises on the PC." If there's one thing sports fans should be familiar with, it's squeezing that one, slim ray of hope for all it's worth.
by Alexander Sliwinski Jul 3rd 2008 3:30PM
Filed under: PC, Online
In an interview with
GameDaily, GameTap's VP of Content, Rick Sanchez, explains that rumors of the gaming-buffet's death are "greatly exaggerated." Although he avoids divulging whether GameTap is profitable, he does say that it is hitting parent company Turner Broadcasting's P&L (
profits and losses) figures, so apparently it's still keeping daddy happy.
Although rumors of
GameTap's demise have pretty much been present since the service launched -- something even Sanchez jokes about -- things went into overdrive after the company
laid off its all-star editorial team. GameDaily reports it heard rumors in the wake of the firings that the service would remain online only as a shell until December and then be buried. Sanchez "categorically denies" any of that, pointing to
Grimm and more announcements expected in the future as proof of the service's growth.
by Alexander Sliwinski Jul 3rd 2008 11:30AM
Filed under: Mac, PC, Online
As we slowly prepare for the long weekend here in the States, hunkering down for some game playing with a grill right next to us, it's probably worth mentioning that
GameTap's selection of free games (which we've listed after the break) won't cost you a dime or, more importantly, gas money getting to the mall. All that cash can be spent on some extra meat for the barbecue. But first, let's look at the new subscription games this week.
- Descent: Freespace (Windows) - If you liked Wing Commander: Prophecy and miss that whole space pilot genre, definitely check out Freespace.
- Off-road Redneck Racing (Windows) - Oh boy, do we have to write something here? Umm, Rednecks go racing ... it's slightly less offensive than Redneck Rampage.
GameTap's
free games list doesn't get any new additions this week, but if you haven't played
Tomb Raider: Legend or
Deus Ex, what are you waiting for?
Continue reading GameTap Thursday: Descent Freespace and Off-road Redneck Racing
by Kevin Kelly Jul 3rd 2008 6:00AM
Filed under: Mac, PC, Portable, Retro, Microsoft Xbox 360, Online, Casual
Alan R. Moon's
Ticket to Ride has only been out for four years, but it has picked up several prestigious board gaming awards, and is quickly becoming a popular "haul it out of the closet and get yer game on" addition to game night. Last week, the Xbox Live Arcade version was
released, joining
Catan, Carcassonne, and
Lost Cities as games that have breached the digital divide. But how does it stack up against the
freebie Java version, and the board game itself? Read on, ticket holders, and find out.
Continue reading Ticket to Ride vs. Ticket to Ride vs. Ticket to Ride
by Ludwig Kietzmann Jul 2nd 2008 10:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action
Boy, they're not kidding when they urge you to keep your arms and legs inside the vehicle at all times, especially not when said vehicle happens to be the Ishimura,
Dead Space's monster-infested milieu. Though some might view this trip down the carpal lane as a disturbing warning of what's to come (and bite your face off) in EA's outer space horror, we urge you to wrist assured and see this
strategically severed hand beckoning you closer, luring you into a gripping and atmospheric adventure.
by Randy Nelson Jul 2nd 2008 10:00PM
Filed under: PC, Casual
click to enlarge
After playing his latest creation, we're beginning to suspect that
American McGee – whose previous work includes
American McGee's Alice,
Quake, and
Doom II – has a bit of a fascination with the macabre.
Grimm has its basis in some of the darker fairytales on record, and McGee has certainly milked them for every last, inky drop of blackness.
As we reported
earlier today,
American McGee's Grimm is GameTap's first weekly episodic game. We plunged into the twisted depths of the first episode – "A Boy Learns What Fear Is" – to bring you the hands-on impressions you'll find after the break.
Continue reading Joystiq hands-on: American McGee's Grimm
by Jason Dobson Jul 2nd 2008 7:29PM
Filed under: PC, Action
Diablo 3 looks to be many things, but if early footage is to be believed, dark is not one of them. It's an observation that's incurred the ire of
thousands of armchair heroes expecting to return to the gritty countryside seen in previous games instead of the more colorful landscapes shown during the game's recent unveiling.
Speaking to
MTV Multiplayer, lead producer Keith Lee explained the game's artistic direction as emphasizing contrast, while comparing the game's visual style to
Lord of the Rings. To quote Lee, "color is your friend." We guess that's true ... except if you happen to be colorblind (hey, the story might be good too!). Even so -- judging by the players who've begun to gather pitchforks in hand en masse outside the Blizzard gates -- if we were Lee, we'd be sneaking out through the back.
by Alexander Sliwinski Jul 2nd 2008 3:59PM
Filed under: PC, MMO
The comic-geeks over at
Big Download followed the clues left in DC comic books this week and have found a
MySpace page for
DC Universe Online. The site contains the painfully small first screenshots seen in the gallery below.
The MySpace page also showcases several concept drawings for the game and wallpaper downloads. Also, those who make the game's MySpace page their top friend,
may get invited to Sony Online Entertainment's big reveal party later this month at Comic-Con in San Diego.
[Via
BigDownload]
by Randy Nelson Jul 2nd 2008 1:55PM
Filed under: PC, Casual
GameTap is taking a most unusual approach with its first weekly episodic game series. Each episode of
American McGee's Grimm – individual "fractured fairytales" from the designer of
American McGee's Alice – will debut as a free download and remain free for a 24-hour period. After that, episodes will go into GameTap's archives and be available to download individually for a yet-to-be-determined price.
The model is likened to that of the iTunes or Xbox Live video download services. Catching a
Grimm episode during the initial download-for-free window will be like watching a new episode of a show on network TV. Once it's "aired," you can download it if you missed it – for a price.
The episodes will be supported by minimal up-front advertising and the first one, "A Boy Learns What Fear Is," will debut on July 31. We had the opportunity to play the first three
Grimm episodes yesterday and will post our impressions later today.
Next Page >