Posts in category peripherals
by Ross Miller Jul 2nd 2008 3:30PM
Filed under: Sports, Peripherals

The latest rumor to come from the pages of EGM lends further credence to
one of last month's marketing leaks that Activision has gotten a little gung-ho with their plastic controllers. According to EGM's "skater spy," the next
Tony Hawk game will feature a "new fancy plastic peripheral" (we're thinking something like the
Wii Balance Board); for reference, the marketing leak called it "a new motion sensing board controller." Additionally, the game will supposedly not be developed by
Neversoft, who at the moment have their hands full with
Guitar Hero World Tour's peripherals.
We have a hard time imagining Neversoft, who created the
Tony Hawk series and has worked on all previous iterations, not having a part in the next version. We've sent our network of spies into action and will let you know what we come up with.
[Via
NWF]
by Christopher Grant Jul 2nd 2008 2:58PM
Filed under: Microsoft Xbox 360, Polls, Peripherals, Rhythm
Alright, this is getting ridiculous. Activision has yet to respond to our requests for clarification, and anecdotal reports continue to contradict our finding that
the Rock Band Stratocaster does not work with Guitar Hero: Aerosmith on the Xbox 360. If you'll consult our
guitar compatibility matrix, you'll find that incompatibility is par for the course, so we left it at that. But conflicting reports keep coming in.
Our original tipster, who works for a rather large gaming magazine, tested all manner of guitars with
Guitar Hero: Aerosmith but, alas, he was on an XDK – the Xbox 360 debug kit (and no, the above is not Photoshopped, it's a direct screen grab). Perhaps something, however unlikely, has changed from the reviewable code to the final retail code? Even then, we've gotten tips as recently as this morning claiming the
Rock Band guitar
does not work with the retail release of
Guitar Hero: Aerosmith. Frankly, we can't keep track anymore so we'll do the next best thing: power of the masses.
by Christopher Grant Jul 2nd 2008 10:09AM
Filed under: Sony PlayStation 3, Peripherals
If you opted to save some green and snag one of the 40GB PlayStation 3s, you may have found you're
missing more than just backwards compatibility. You're also missing the flash card readers and two of would-be four USB ports.
Never ones to leave a shortcoming un-peripheraled, Nyko has announced the decidedly
fugly Media Hub for the PlayStation 3, a dongle that attaches to one of your PS3's USB ports, adds 2 additional ports, an SD
slash Memory Stick reader (no Compact Flash, sorry), all while totally trashing the sleek aesthetic Sony was going for. Now all you need is a backwards compatibility dongle and you're all set.
by Christopher Grant Jun 30th 2008 7:58PM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Peripherals
The Activision peripheral tantrum continues, with the mega-publisher still refusing to allow
Rock Band guitar peripherals to operate on its
Guitar Hero games, including this week's
Guitar Hero: Aerosmith. Despite reports to the contrary on a
couple forums, when our friendly tipster attempted to use a
Rock Band guitar on the Xbox 360 version of
GH: Aerosmith he was greeted with the following error: "An unsupported guitar peripheral has been detected. Connect either a Guitar Hero guitar or Xbox 360 controller and press START to continue."
Considering the
Rock Band guitar never worked on any of the three new-gen consoles' releases of
Guitar Hero 3 (check our
guitar compatibility matrix), we're going to assume the same lack of functionality is present in not only the Xbox 360 release, but the PlayStation 3 and Wii releases of
GH: Aerosmith as well. Let us know if you've tried it on either of those consoles.
[Big thanks, Dan A.]
by James Ransom-Wiley Jun 27th 2008 12:00PM
Filed under: Sony PlayStation 3, Peripherals
click for gallery
SOCOM Confrontation's retail release will include a Bluetooth headset, Sony
reconfirmed today -- this time with pictures. While similar to the Jabra headset packaged
inside Warhawk's box (and later
removed)
, SOCOM's offering actually appears to be well-designed and, in fact, PlayStation-branded. Features include a prominent Mute button, USB charging cradle, and extended battery life. Sony has neither finalized the design nor priced a standalone model, but the
SOCOM bundle is
rumored to fetch $80.
by Randy Nelson Jun 26th 2008 10:31PM
Filed under: Sony PSP, Peripherals, Business
Sony has provided a peek at some of the "lifestyle" applications it has in store for PSP in FY08. The company hopes these non-gaming titles will get a PSP into the hands of – you guessed it – non-gamers. Unfortunately, they all use peripherals not currently available in the US. They've all been previously announced for European release; hopefully their inclusion in the latest business update from SCEI head Kaz Hirai points to a pending E3 announcement regarding US plans.
The lineup includes
Go!Messenger, which uses the PSP camera add-on for VoIP video chat;
Go!Explore, which uses the PSP GPS to ... well, it's GPS mapping software;
Go!Cam, which turns the PSP into a digital camera; and, finally,
Go!View, which uses the PSP antenna peripheral to turn the handheld into a wireless video-on-demand receiver. Sony is partnering with Sky in the UK for
Go!View content. Sadly, our suggestion of
Go!Just Go!, an application for handling difficult breakups, didn't make the cut.
Source (Warning: PDF file)
by James Ransom-Wiley Jun 24th 2008 12:00PM
Filed under: Sports, Peripherals, Business
EA Sports executive producer and VP David McCarthy has revealed that
Moore's division plans to create and bundle peripherals with some of its sports games. "I think you'll see games using that
Rock Band peripheral strategy from EA Sports, even within the next 12 months," McCarthy teased during his Paris GDC lecture, reports
Gamasutra.
According to additional comments McCarthy made to
Next-Gen, it would seem that EA Sports is specifically focused on developing
plastic shells peripherals for Wii. "One of the things we're doing is looking at just playing with the Wii remote in a different way, using a whole new peripheral that's out there, kind of thing. So, basically enabling control for the user in a much different way," McCarthy said, adding, "we are prototyping stuff that really does allow us to play with the Wii remote differently." McCarthy promised that something would be shown to the public in the next few months, maybe as soon as
E3.
Source - Gamasutra
Source - Next-Gen
by Scott Jon Siegel Jun 16th 2008 2:15PM
Filed under: PC, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Peripherals
Fancy playing your favorite console titles on PC? If our
super-fountain of rumors turns out to be gushing truth, you may be able to do just that. Included in the lengthy list of leaks is a
device called "Trioxide," which will reportedly allow users to use their home computers to play Wii, Xbox 360, and PlayStation 3 titles.
How exactly would this work? The brief blurb doesn't say, but our best guess is that Trioxide merely allows users to send video and audio signals from their console of choice to the PC for displaying. This theory is reinforced by the blurb, which states that any games played using Trioxide utilize their original game controllers, rather than the PC's keyboard or mouse.
Joystiq previously reviewed the
Elgato EyeTV Hybrid (pictured above), a device that performs a very similar signal-display operation. Unlike the EyeTV, Trioxide would likely be designed strictly for game-playing, and would be optimized for low latency. It might not be the magic bullet people were hoping for, but Trioxide could still be a pretty sweet peripheral by our guesstimation.
by Scott Jon Siegel Jun 12th 2008 5:00AM
Filed under: Nintendo Wii, Peripherals
The two USB ports on the back of the Nintendo Wii don't get a whole lot of love, but that might be changing sometime in the near future.
According to PC World, a recent posting on Nintendo's job board calls for a Software/Hardware Tester specializing in creating and executing "a test plan for Wii's USB devices."
We already know that
Rock Band on the Wii will
utilize a USB hub for its peripherals, but the job posting suggests even more USB devices might be enroute. These could include USB keyboards for future online games, or possibly even an eventual external storage solution (though Nintendo's
recent disparaging comments on the matter make this unlikely).
[Via
Engadget]
by Justin McElroy Jun 6th 2008 3:00AM
Filed under: PC, Sony PlayStation 2, Sony PlayStation 3, Peripherals
Nothing brings us more pleasure than when a single product can unite both the disabled and the lazy, and that's exactly what your friend and ours
Ben Heck has cooked up with his new, commercially available one-handed peripheral: the Access Controller, compatible with PCs, PS2 and PS3. You can now pre-order
the unit here.
Though the footprint is a bit larger than previous
one-handed attempts we have to give him credit, if only for figuring out how to make all the buttons accessible (the layout's even customizable). Now, when can we get our
hands hand on a 360 version?
by Randy Nelson Jun 3rd 2008 8:25PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Peripherals
Playing the game based on
Terminator and
Titanic director
James Cameron's next big thing,
Avatar,
in full 3D sure sounded like a
neat idea. After all, the movie itself is being shot to take advantage of the growing number of digital 3D cinemas popping up across the globe. Leave it to
Ubisoft prez
Yves Guillemot to get us all un-jazzed by revealing to
GamesIndustry.biz that the game will only be playable in 3D on certain HDTVs.
According to Guillemot, the technology used to 3D-ify Ubi's
Avatar game has been designed only for "a specific TV" and glasses that work with it. He goes on to say that the display is already available in the US. Could
these TVs and
these glasses be what he's referring to?
So ... no new TV, no
Avatar 3D. Bummer. Though Guillemot has confirmed that the game will be playable in
one less "D" on that nice, big
old style HDTV you just spent your economic stimulus check on.
by Ludwig Kietzmann Jun 2nd 2008 1:30PM
Filed under: Sony PlayStation 3, Nintendo Wii, Peripherals

According to unconfirmed (but "exclusive") information on
PlayStation LifeStyle, you can toss
another waggle wand prototype on the increasingly large pile of potentially non-existent peripherals. The information, supposedly obtained during a PlayStation 3 focus test held in exotic "****** ****, California," describes motion-sensitive PlayStation 3 controllers that operated via a "mini-tripod that stood about 12 inches high."
Several mini-games, including fencing, paintball and the obligatory tennis are said to have been played with the "incredibly responsive and accurate" devices. PlayStation Lifestyle's "proof" comes in the form of a January e-mail inviting PS3 owners to participate in a focus group "discussing PlayStation 3 games." PlayStation
forum chatter does seem to indicate that some
Underground members were invited to focus tests in Chicago and Los Angeles during that month, but it lends no credence to the rest of the story.
Naturally, Sony told us, "We don't comment on rumors or speculation."
[Image: Not the real thing.]
by Alisha Karabinus May 30th 2008 2:00PM
Filed under: Nintendo Wii, Peripherals, Exergaming
Since
Wii Fit finally hit the US market, Wii Fanboy has been teetering all over the Balance Board in an effort to work out the best (and worst) aspects of Nintendo's latest. Check out some of that featured coverage, and jog on over to put your name in the hat to
win a copy of the game, as well.
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