Posts in category rpgs
by Jason Dobson Jul 2nd 2008 10:29AM
Filed under: Nintendo DS, RPGs
Well, that didn't take long. After Square Enix
quietly launched a teaser website seemingly devoted to bringing fan fave
Chrono Trigger to the Nintendo DS, we've managed to scrape our jaws off the floor just in time to see that the company
has confirmed plans for the title, and that the game will ship in time for North American gamers to pull it out of their stockings this holiday season.
With the original having shipped some 2.5 million copies the world over, Squeenix calls the portable take on the 1995 SNES role-playing classic "newly revamped," promising a new dungeon and wireless play of some sort. Touch screen support is also promised, something we're getting plenty of practice at as we paw at our computer screens in eager anticipation.
by Ross Miller Jul 1st 2008 8:55PM
Filed under: Mac, PC, RPGs
While we don't know when we'll get our hands on
Diablo 3 (our guess is sometime between
Starcraft 2 and a
Lost Vikings MMO), now is as good of a time as any to look back on the previous
Diablo game. While you could download the full version
at the Blizzard Store for $20 (and the
Lord of Destruction expansion pack for $20 more), the try-before-you-buy enthusiasts at Big Download have tracked down the demo version for you to try out. We know there are a few Joystiq readers who never experienced
Diablo 2. Folks, feel ashamed no longer,
download here.
by Ross Miller Jun 30th 2008 8:30PM
Filed under: Mac, PC, Online, RPGs, MMO
The MMO-obsessed at
WoW Insider managed to get some hands-on time with
Wrath of the Lich King's Death Knight class while at this weekend's Blizzard Worldwide Invitational. Take a look for impressions and information on the gameplay, skills and talents of this soon-to-be overused class.
Don't forget to check out all of Worldwide Invitational coverage, from
World of Warcraft to
Starcraft 2 and Diablo 3.
by Ross Miller Jun 30th 2008 9:46AM
Filed under: Culture, Mac, PC, Adventure, Online, RPGs, Strategy, Competitive Gaming, MMO, Fashion
Blizzard's Worldwide Invitational is now officially over! In case you missed all of the excitement this weekend (or just want a handy recap), here are the highlights:
by Elizabeth Harper Jun 30th 2008 7:00AM
Filed under: Features, Mac, PC, RPGs
At Blizzard's recent
Worldwide Invitational,
Diablo 3's World Designer Leonard Boyarsky and Art Director Brian Morrisroe got on stage in front of a crowd hungry for details on Blizzard's latest project to talk about combining art and lore to expand the world give the player a deeper and more engaging experience.
Diablo is a unique fantasy universe in that instead of having Dwarves and Elves, it has Angels and Demons. The game's setting makes it a dark fantasy environment that the previous games had only scratched the surface of.
Continue reading WWI08: Lore and art in Diablo 3
by Elizabeth Harper Jun 30th 2008 6:59AM
Filed under: Mac, PC, RPGs
Q&A with Leo and Brian Q: In the end of
Diablo 2 we went to hell, killed him, smashed his Soulstone and essence of him, Bael, Maphesto ... how do we justify him coming back?
Leo: You don't know for sure that
Diablo is coming back. [Ed: ... !] We don't want to divulge too much of the story, we just want to say that it will be entertaining when you come to it.
Q: In previous game you had quests to achieve to get, say the Horadric Cube. Will there be similar quests? Will we be able to get the Horadric Cube again?
Leo: The way the process works is we look into the story, look into the lore, and we want that to drive the gameplay and drive the quests. I can say there will be quests related to lore. In
Diablo 2 they didn't just set out to say "let's make this great cube," it came out of the design process.
Continue reading WWI08: Lore and art in Diablo 3 (Part 2 - Q&A)
by Jennie Lees Jun 30th 2008 1:00AM
Filed under: Features, Mac, PC, RPGs
At the Blizzard
Worldwide Invitational in Paris, Blizzard designers took to the stage to talk about the design goals and fundamentals behind their upcoming title,
Diablo III. Jay Wilson, lead designer on the title, presented a rundown of the design philosophy behind the game, covering its origins, the game's approchability, and the design team's "better gameplay, less carpal tunnel" approach.
Continue reading WWI08: Diablo 3 design fundamentals
by Jennie Lees Jun 30th 2008 12:59AM
Filed under: Mac, PC, Online, RPGs
Audience Q&AQ: Do you plan to keep the 4/5 man typical group size or will you design for much larger groups?
A: Group size isn't a technical restriction, but a gameplay one. Smaller groups are better due to the camera restriction. We haven't really decided but we'll focus on whatever gives the best experience, that'll be 4 or maybe 5 person parties.
Q: Will you increase inventory size?
A: We haven't decided. We're improving the inventory system and it'll be easier to trade items between your characters or other players. We'll pick a size appropriate to gameplay.
Q: There are a lot of WoW players and
Diablo II players, which audience are you aiming at?
A: We haven't a particular aim. We're making the game for people who love
Diablo, and there's plenty of room for both
WoW and
Diablo, we've no intention to play one game against the other.
Continue reading WWI08: Diablo 3 design fundamentals (Part 2 - Q&A)
by Ross Miller Jun 29th 2008 5:00AM
Filed under: Mac, PC, RPGs, Polls
Along with finally confirming
Diablo 3's existence, Blizzard also revealed two of the five (
or perhaps more) classes, the Witch Doctor and the Barbarian. Although we imagine any returning characters would see a massive overhaul from their previous renditions -- that's assuming the remaining three aren't entirely original -- we want to know who you'd like to see make it into the third game.
(Note: All classes in the game have
both male and female options, hence voting
D1's sorcerer is the same as voting for
D2's sorceress.)


by Ross Miller Jun 29th 2008 4:00AM
Filed under: Mac, PC, Online, RPGs, MMO
You can't escape
World of Warcraft at Blizzard's Worldwide Invitational. Between class-specific panels and the
giant WoW dev panel. Here's a look into the future of each of the classes, including a ton of information on the upcoming Death Knight class:
by Elizabeth Harper Jun 29th 2008 3:00AM
Filed under: Mac, PC, Online, RPGs, Interviews
click to embiggen
The buzz here at the Paris Expo Porte de Versailles is all about
Diablo 3. When will we have a playable demo? When can we expect a release?
Blizzard, of course, isn't willing to commit to a date other than their standard "when it's done" answer:
- What classes are going to be available? Blizzard's answer: we're not ready to talk about that.
- Will there be a cow level? Blizzard's answer... well, more on that later.
Joystiq had a chance to catch up with
Diablo 3's lead designer Jay Wilson (whom you may know from his work on a little game called
Dawn of War) and pick his brain about how he got on the
Diablo 3 project, what's in store for Battle.net, and the secret cow level.
Continue reading Joystiq chats with Jay Wilson on Diablo 3
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